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17 Sep 2009

Modern Warfare 2 exclusive interview in P3Zine

A full Modern Warfare 2 preview and exclusive interview.

A full Modern Warfare 2 preview and exclusive interview.

It’s Modern Warfare 2 week at GamerZines, or so it seems. As well as the Modern Warfare 2 preview posted yesterday, today’s P3Zine includes a hands-on preview of the game, and more importantly, the complete text of the interview with Infinity Ward, which we ran in multiple parts on the website a few weeks ago.

It’s a big interview, and several of the answers are more extensive than the abbreviated versions we had to publish on the website for space reasons, plus there are several other questions and answers in there that we didn’t get to include on the website either, so even if you read the web version, it’s worth reading the whole thing in P3Zine. Read the rest of this entry »

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17 September, 2009 at 15:32 by admin

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16 Sep 2009

Modern Warfare 2 hands-on

Reporting back from the mutliplayer event - exclusive preview and images

Reporting back from the mutliplayer event - exclusive preview and images

Infinity Ward recently ran a closed press event for Modern Warfare 2 for hands-on sessions with the multiplayer element. GamerZines was lucky enough to be among the select few at the invite-only event. We’ve written an extensive hands-on preview of Modern Warfare 2’s multiplayer element, and we also took the opportunity to snap some photos of the event and the game. Read the rest of this entry »

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16 September, 2009 at 15:19 by admin

Tags: preview
Posted in Infinity Ward, Modern Warfare 2 | No Comments »

16 Sep 2009

Modern Warfare 2’s multiplayer class loadouts

We’ve just been playing Modern Warfare 2 in the company of Robert Bowling and co. at this evening’s multiplayer reveal event in LA, and thought we’d bring you the first look at the game’s default weapon loadouts used in the multiplayer.

Be aware that both the Scout Sniper and Riot Control classes are only unlocked once you rank up to level 3. Read the rest of this entry »

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16 September, 2009 at 9:06 by modern-warfare-2

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2 Sep 2009

More incredible Modern Warfare 2 multiplayer footage

While we wait for the media monkeys to upload the new MW2 clip to the GamerZines website, here’s the YouTubed version of Infinity Ward’s latest multiplayer vid.

Once again, it’s pretty gobsmacking stuff, as a player and his shield-carrying cohort stalk the streets of some unidentified foreign locale, killing plenty of enemies and grabbing flags. The level of detail is phenomenal, the explosions and smoke effects are among the best we’ve ever seen, and yet somehow it runs smoother than a greased otter. And the blood smears on the screen when you get shot look particularly amazing.

It appears to be from the 360 version of the game -- at least based on the onscreen button prompts, anyway -- and shows some of the killstreak rewards. Four kills gets you an air drop, five a predator missile. Then, a few more kills later, it’s all over…

…but then again, perhaps not. After the 11.10.09 legend (a reminder not to get too excited -- it’s still 10/11/09 for those of us who write the date correctly), we’re treated to a few extra seconds of footage, showing a new desert environment (again gorgeous), multiple weapon attachments, a well-aimed knife-throw buzzkill, and a very quick host migration process to keep the game going when a connection drops.

It doesn’t really need saying, but this is seriously impressive stuff once more. 69 days. It’s starting to drag now. Hurry up, November.

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2 September, 2009 at 21:17 by modern-warfare-2

Posted in Infinity Ward, Modern Warfare 2 | 1 Comment »

28 Aug 2009

Four Zero Two interview: revamping the multiplayer

SpecialOps_Wet Suit copysmall

The second and third parts of the GamerZines interview with Robert Bowling are now live, and make for fascinating reading. It seems that far from resting on its laurels, Infinity Ward is taking the risky step of making several adjustments to what’s widely regarded as the finest multiplayer game on the market. It would have been all too easy for IW to stick to its guns and just make a few minor tweaks, but wholesale changes are on the board, at least from what Bowling has to say about perks and killstreaks.

“We do have expanded Killstreak Rewards now, some of which are user controlled. For example, where you previously could call in UAV, Airstrikes, and Helicopter Support but had no control on how helpful they were, there are many more options which allow you to take control of the gunner or control its success a bit more for a limited time. Such as the AC130 gunship where you can fire any of the three weapons on it during its limited time in the air.”

What’s unclear is exactly how this affects your character on the ground – is he effectively teleported into the gunship and out of harm’s way? Does he remain on the ground in temporarily invincible form? Or will it still be possible to die while controlling the gunship – thus meaning you’ll have to find a relatively safe place before calling in the gunship? It’ll be interesting to see how IW handles this, as it could potentially affect the realism of the experience.

As far as perks go, again the news is good, with a number of upgrades to this popular mechanic. “We’ve made extensive additions to the perk system and create-a-class system as a whole”, says Bowling. “As I’ve stated, you can now customize killstreak rewards in addition to your weapon loadout, so your reward for multiple kills without a death can be customized to how you like to play. For example, I forego any 3 Killstreak or 5 killstreak and focus on the bigger payoffs for longer killstreaks. This new addition along with the ability to rank up Perks from their base benefit to an upgraded Pro version with additional bonuses allows you to really customise your Classes to your preferred play style per gametype.”

It seems to be a way of allowing the player to personalise his or her approach to the game to an even greater degree – letting you play the game exactly the way you want to. But can IW balance this level of flexibility? Will exploits be found? With such a wide range of options, the latter seems a near-certainty. Yet if players do find exploits, it seems the publisher will quickly clamp down on them.

“We stay extremely connected to our community on a real-time basis,” Bowling insists. “I credit a lot of that to our presence on Social Media sites like Twitter (Follow @fourzerotwo) and Facebook where we can get instant reports from our players. We’re extremely aggressive about listening to what our community is saying and responding. Whether it’s an issue or suggestion, we’ve got our ear to the ground for what’s coming.”

It seems just about every angle is covered, then – at least if Infinity Ward’s walk is as good as its talk. 74 days and counting…

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28 August, 2009 at 10:27 by modern-warfare-2

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25 Aug 2009

Four Zero Two interview: MW2 “more open”, familiar faces to return

cliffredglowsmall Four Zero Two interview: MW2 more open, familiar faces to return

Up on the GamerZines site we have the first part of an interview with Robert Bowling, community manager at Infinity Ward, and official mouthpiece for all things Modern Warfare 2.

Until now, info about the game has been relatively sparse, with intriguing new tidbits of info kept to a minimum by a developer and publisher eager to keep the slow drip-feed of hype as tightly-controlled as possible. But now we know a little bit more. Like, for example,  the fact that some stages are going to be some distance away from the oh-so-linear COD of old.

“You’ll have those awesome crafted experiences, broken up with a variety of other missions that are more open,” states Bowling. “This design philosophy continues not only in our level design, but even when we were scoring the music. We created three separate tracks for certain levels based on whether the player decided to stealth his way through and explore around finding ways to get past the enemy, or if he runs and guns it.”

A variety of tactics would appear to be possible then – from Sam-Fisher-like sneaking to a more Rambo-esque gung-ho approach. And dynamic music depending on how you play it? Awesome.

Also, it seems we could well be seeing the return of more than one familiar face from the first game. As Bowling puts it: “Remnants of your past and the fate of your squad at the end of the previous story really shape the conflict, enemies, story, and events of Modern Warfare 2.”

Okay, so it’s only a tacit admittance, but we think we could see at least two old favourites making a comeback. Readers, if there’s anyone you’d particularly like to see return in MW2, then please let us know by commenting below. The rest of the interview will be published over the next two days, so expect more revelations very soon.

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25 August, 2009 at 18:10 by modern-warfare-2

Tags: Interview
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17 Aug 2009

Complete weapons list for Modern Warfare 2 revealed?

Favela Shootout222 Complete weapons list for Modern Warfare 2 revealed?

From Mw2blog.com, courtesy of Gamer’s Guide To Life, here – well, just a few short lines below this particular sentence – is what appears to be a complete list of weapons featured in Modern Warfare 2.

———————————————

Assault Rifles
FAMAS – Bushmaster ACR – M16 – AK-47 – Steyr AUG A2 – Imbel MD3 – FN 2000 – G36C – M4 – MK. 14 EBR – G3 – TAR-21 – FN SCAR – FN FAL

Sniper Rifles
SVD Dragunov – Walther WA2000

Sub-Machine Guns
FN P90 – UMP .45 – TDI Kriss – H&K MP5

Shotguns
Franchi SPAS-12 – W1200 – Armsel Striker 12 Guage – Remington 870MCS – Winchester 1887 – AA-12

Light/Heavy Machine Guns
RPD – MK46 – AUG HBAR-T – MG4 – M240

Pistols
USP .45 – Glock 18/22 – M1911 .45 – Desert Eagle or Baby Eagle

Melee
Combat Knife – Ice Picks

Explosives/Grenades
C4 – Frag Grenade – Stun Grenade – Smoke Grenade – Semtex

Gun Attachments
Red Dot Sight – Heartbeat Sensor – ACOG – Silencer – EOTech Sight – Thermal Scope – Master Key

Grenade Launchers
GP-25 Grenade Launcher – M203 Grenade Launcher – AT4 Rocket Launcher (Heat-seeking/Lock-on)

Armor
Riot Shield

——————————————

In short: guns. Lots of guns. And many more than were in the original. Good to see the M4 Carbine and Dragunov making a welcome return, and that’s a fairly hefty selection of shotguns right there. And a Glock? Niiiice.

In other news, the official Modern Warfare website is looking conspicuously empty, apparently gearing up for another ‘worldwide reveal’ if the page header is anything to go by. New stuff at GamesCom? Seems that way.

Months: Less than three. Emotion: Pumped. Well and truly.

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17 August, 2009 at 18:21 by modern-warfare-2

Posted in Activision, Modern Warfare 2 | 1 Comment »

14 Aug 2009

Modern Warfare 2 set to wow GamesCom

ModernWarfare2 Screenshot1 1920x1200 Modern Warfare 2 set to wow GamesCom

It’s GamesCom – essentially Europe’s E3 – next week, and Infinity Ward is gearing up to show off Modern Warfare 2 to attendees.

The developer’s community manager Robert Bowling has tweeted to say that he is “still sending #MW2 but I personally will no longer be attending GamesCon [sic] in Germany next week. Spent today training up staff to present it.”

It’ll be the first time the game has really been shown off since E3, and we’re hoping that we’ll see a little more than the demo that was on display in LA this June. Earlier in the week, Bowling confirmed that he had been approving screenshots, so expect more of those to surface in the near future. The one above is a new one on us, and we’ll post more as and when we get them.

Less than three months now. We’re super-pumped.

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14 August, 2009 at 19:44 by modern-warfare-2

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11 Aug 2009

Mad Catz to produce special Modern Warfare 2 controllers

comiccon 4728 Mad Catz to produce special Modern Warfare 2 controllers

Mad Catz today announced that it is partnering with Activision and Infinity Ward to make a line of special Modern Warfare 2 peripherals. The company, recently lauded for its Street Fighter IV sticks, will “produce officially branded controllers and accessories” based on the game.

The deal apparently covers all platforms, so expect the pads and other as-yet-unrevealed items to come in both Xbox 360 and PS3 flavours at the very least.

This follows a tweet posted in July by Infinity Ward’s community manager Robert Bowling, asking whether his followers preferred convex or concave tips on their analogue sticks.

After long being renowned for cheap and cheerful products, Mad Catz has recently been aiming for more premium quality, as anyone who’s used their SFIV Fightsticks or pads will attest. Don’t expect the controllers to be inexpensive, but do expect them to be extremely well-made. Oh, and Rob, if you’re asking – convex, but with a bit more grip like a GameCube controller rather than a DualShock. Thanks.

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11 August, 2009 at 22:44 by modern-warfare-2

Posted in Accessories, Activision, Infinity Ward, Modern Warfare 2 | No Comments »

7 Aug 2009

Just two map packs planned for MW2

Give us some new shots, Acti! We're bored of this one.

Give us some new shots, Acti! We're bored of this one.

While everyone was busy rolling their eyes at Bobby Kotick’s “I’d raise game prices higher if I could” brainfart, a more interesting tidbit of info emerged from the recent ActiBlizz conference call.

The company’s Mike Griffith revealed that just two map packs would be released for Modern Warfare 2. Now we already knew that Microsoft had arranged for a period of timed exclusivity for the downloadable packs (which will no doubt help make the 360 version the SKU of choice – for those who have the choice – on launch day), but it seems that’s your lot as far as DLC goes.

Given that around twelve trillion people still play the original on a regular basis, we doubt people will be too concerned – Infinity Ward just needs to persuade everyone to migrate over to the sequel when it arrives this November.

Three months, folks. Three months. We’re hyperventilating already.

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7 August, 2009 at 12:26 by modern-warfare-2

Posted in Activision, Modern Warfare 2 | No Comments »

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    • Modern Warfare 2 exclusive interview in P3Zine
    • Modern Warfare 2 hands-on
    • Modern Warfare 2’s multiplayer class loadouts
    • More incredible Modern Warfare 2 multiplayer footage
    • Four Zero Two interview: revamping the multiplayer
    • Four Zero Two interview: MW2 “more open”, familiar faces to return
    • Complete weapons list for Modern Warfare 2 revealed?
    • Modern Warfare 2 set to wow GamesCom
    • Mad Catz to produce special Modern Warfare 2 controllers
    • Just two map packs planned for MW2
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